Oh boy. Been waiting for this one, guys. Publisher Telltale Games (the company busy adapting every single TV show and Film in all of human history) just released the first console game-play of 7 Days to Die, due out for Playstation 4 and Xbox One this month. For those who haven’t sunk 200 hours into the early access PC version, developed by The Fun Pimps, or listened to me gush about it on our podcast, 7 Days to Die combines DayZ and Minecraft. Seriously, what could be better than that? The game-play is as follows: scavenge and avoid slow-moving zombies during the day, but make sure you build a competent fortress too, because at night zombies grow faster, more aggressive, and travel in hordes. I’d classify it as an open world, survival, tower-defense game. Again, seriously, what could be better than that? The voxel nature of the game also allows for building your structures ANYWHERE. Want to build a fortified underground bunker to retreat to every evening for Weezer sing-alongs and squabbling over who gets the last pork chop? You can do that.
My biggest concern over the console port was obviously graphical parity and game-pad integration, and it looks like Telltale’s done a really nice job with both. The graphics seem on par with what I played on PC at medium/high settings, and the inventory management seems totally manageable (kill me now). They’ve also added split screen on the console version, which is great for couples who want to change it up by arguing over in-game decisions instead of IRL ones. I’ve had a ton of fun with the PC version over the last couple years and am really excited to get my console friends on board at last. 7 Days to Die releases on June 28th with a retail price of 29.99. For the last time, seriously, what could be better than that?