Thought Playdead’s Inside couldn’t get any creepier? Think again! The game’s sinister score was literally the sound of a human skull falling apart.

That’s according to sound designer Martin Stig Andersen, who’s presumably on a mission to become gaming’s most unsettling composer.

“I had the idea of working with a human skull because I think it’s very interesting how the sound of your own voice sounds very different in your own head,” he wrote on Gamasutra, apparently oblivious to how much he sounds like a psychopath. “That was the curious thought that led me to acquire a human skull and experiment with it.”

Sure, Martin. It definitely didn’t come from your private collection.

He took the game’s synth score, played it through the skull, re-recorded it, and applied some post-processing, for a result that he’s called “generally a bit creepy and cold.”

If you’re miraculously unsettled by all of this, then wait for his final, terrifying revelation:

“Eventually all the teeth fell out of the skull because of the vibrations, but while they were still there they created this small vibrating sound that I think was unsettling but also strangely familiar to people. Because we all know it, in a way.”

About The Author

Executive Editor

Dom thinks too much, acts too little, and probably needs to get out more, to be honest. He writes about games, films, and life and stuff.

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