Serious shmup players have a tendency to talk about getting so into the rhythm of a game that it becomes trance-like. Thoth looks like it’s taking the shortcut, and is basically just gonna be a big trance from the get-go.
The game is being published by Double Fine, but it’s really the creation of Jeppe Carlsen. You might know his earlier game 140, but you’ll almost certainly know some of his other work: he was the lead puzzle designer for both Limbo and Inside, and if you haven’t played either of those, you should sort that out.
Anyway, back to the game I’m supposed to be writing out. The press release says that Thoth is “an innovative and intense new entry in the twin-stick shooter genre.” It also notes that the levels “require both puzzle solving and finesse to get through.” (Their emphasis, and I’m not entirely sure why).
You won’t necessarily get that from the announcement trailer, but what you will notice are the “imposing aesthetics” and “vibrant rush of colors, shapes, and patterns,” along with the “brutal soundtrack by electronic music pioneers Cristian Vogel & SØS Gunver Ryberg.”
Basically, it looks and sounds really pretty, but in a kind of menacing, unsettling way. And who doesn’t want their games to menace them every once in a while?
Thoth is out in October for PC and Mac, but you’ll need a controller, what with the whole “twin-stick shooter” thing and all.