I can’t read a book or watch a movie without popping a look at my phone or pausing it to do something else for a moment. I also skim through so much random shit on the internet every day that news—from random gaming releases to information about genocide—doesn’t really impact me much. My inability to focus on a single task and my numbness to information and media aren’t an exception: looking around me, I feel like they’re incredibly common. That’s why VR is such an interesting proposition: it literally forces itself on you, installing a state of total audio-visual immersion, one from which you (literally) cannot turn away.

Enter Chernobyl VR, now available on the Oculus store and through G2A. It’s an application made by Polish video game company The Farm 51. In their own words:

We decided that the tragic history of the Chernobyl disaster should not come down to the level of an action game only. We wanted to leverage computer game mechanics to create an interactive account of the tragic fate of the people and places affected by the Catastrophe of Time.

The prospect of restoring meaning to moments of historic importance by using emerging technologies is a fascinating one. Check out, for example, this 360° VR experience that transports you to an Essyan refugee camp near Dohuk, in Iraqi Kurdistan (which you can also view in good old Youtube). For those who want to know more about Chernobyl VR (or learn what the hell happened at Chernobyl in the first place), you can check out the trailer below:

Polygon has also gone a little deeper with the makers of the game. Definitely worth a read.

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Editor in jefe

Julian is a pair of glasses in third transformation. He's on an eternal quest to find the perfect RPG that will solve all his problems.

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